What are the newer haxelib physics engines besides “box2d and nape”?
The haxelib that hasn’t been updated for a long time feels unreliable!
What are the newer haxelib physics engines besides “box2d and nape”?
The haxelib that hasn’t been updated for a long time feels unreliable!
We hope to prioritize fixing errors and warnings, and new features can also be added if possible. Thank you
Physics engines simulate Newtonian physics, which haven’t been updated in 300 years.
Long release cycles can simply be a sign of maturity. Not saying it is necessarily the case here (not too familiar with the libraries myself), but it seems plausible: the physical models, the mathematical tools and the data structures + algorithms used to performerd the simulation - none are novel.
What’s more: today, most game engines already have their own physics engines (there are advantages to this integration), so it’s typically easier to just use what’s there.
I follow Erin Catto on social media, and he regularly posts (once every month or two) about all the improvements he’s making to Box2D, usually with a gif of a pile of boxes to demonstrate. Problem is, he’s doing this in C++, and no one’s keeping the Haxe port up to date.
Just yesterday, ‘box2d has been updated to 1.2.4’, fixing the previous warning
As for ‘nape’, if you are interested, you can read the following post
Do people prefer to use “box2d” or “nape”?
We’ve built a winning creative for Rovio using Nape. Link for preview: Funplox — Playable Ads, Game Development & Interactive Entertainment
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