Hello!
I’m planning to create a web-only game engine using Haxe and Pixi.js. I recently had my students make games with Pixi.js, but many of them found TypeScript a bit challenging. For example, they struggled to understand why both null and undefined exist, or how async/await works.
In comparison, I find Haxe’s language specification much cleaner and more straightforward.
What do you all think about this?