Using Haxe + Pixi.js for a Web-Only Game Engine — Thoughts?

Hello!

I’m planning to create a web-only game engine using Haxe and Pixi.js. I recently had my students make games with Pixi.js, but many of them found TypeScript a bit challenging. For example, they struggled to understand why both null and undefined exist, or how async/await works.

In comparison, I find Haxe’s language specification much cleaner and more straightforward.

What do you all think about this?

I think its a solid idea and if you need help just contact me through discord : doko_bhai

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Sounds great! I’ll reach out if I need any help. Thanks!