I’m a bit confused about libs posted on haxelib. Let’s suppose I want to write an indy 2D HTML5 game. Could you please tell me some pros and cons of some Haxe’s game engines and libraries in terms of doing 2D HTML5 game.
Should I better choice HaxeFlixel, or something at the somewhat lower level like Heaps, OpenFL or Kha? Why and when should I choice one over the other? HaxeFlixel seems like a good tool, but a few month ago I failed to install it due to some strange library conflict between OpenFl and Lime, I think I should have been installing some older version of Lime or something.
What physics library do people tend to use? Box2d and Nape didn’t receive any updates for more than 5 years, Echo looks like something new and shiny, but I’m not sure if it is a battle tested library or not.
Do you use some ECS libraries? Do you write your own? GASM didn’t receive any updates for 2 years, but what about holy_ecs and ecso?
What tilemap editors do you use? How well does they integrate with Haxe code base? Right now Ldtk seems like a way to go for Haxe, but what about Tiled or Ogmo? What would you choice and why?
As Haxe doesn’t have a full blown game engine with editors and builtin tools like Godot, Unity and etc, I’d like to ask. What other tools do you use? What about packing textures to atlases and etc?
Thanks. Sorry for too many questions.