I have been using flash/air/as3/captive runtime w/ Flash Develop IDE & a custom 2d rendering engine swc “Genome2D” and getting acceptable results. I actually only use this engine to set up textures and blit 2d sprites. Everything else is custom framework logic code I’ve been using/porting for years. The main reason I am looking @ Haxe is it might be a solution that is similar to what I’m using now. Google Play is going to require 64-bit builds in august 2019 and I don’t believe Adobe/Air is going to support that and also I’m guessing even if it did, the genome 2d swc I am using will not be compatible in a 64-bit environment.
I have zero experience or knowledge of Haxe so I apologize for my noobish questions, but what about support for ANEs? I use ANEs for admob support, google play services, etc, etc. How would those solutions (and others) be handed in Haxe? Is there a store of some sort where you can buy add ons for Haxe?
I realize there are stable solutions like Unity and others, that I could look into, but I was told to check out Haxe first before committing to learning another framework so I thought I would post here. Thank you for any comments.