How I wrote my own 3D game engine and shipped a game with it in 20 months

A colleague of mine (unity dev) send me this, because he knows I work with Haxe a lot.

And it’s the first time I encountered this developer and his game.

So, to make this absolutely clear: I am not this guy!

I just wanted to share this info here:


That’s nice! I would like to know more about the development proccess

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