I hope to make one implementation (in Heaps 3D) for upcoming apple glasses and facebook glasses platforms, but also to existing ones - like Hololens and Magic Leap.
To reach multiple current platforms on desktop and mobile - is that to compile the haxe code into a file that can run with OpenGL…?
I have previsouly mainly done mobile app development, But since some of the app I am currently developing are game related, I’d like to potentially put this in a game engine like Heaps Game Engine (And use ‘OpenGLView’ on mobile). And on the new upcoming glasses - to support them as well, as quickly as possible.
How to go from Heaps 3D and run the game content on different platforms. And what are your tips on supporting these glasses platforms?