Hi people, i just want to introduce you Gecko2D, my first “big” project using haxe.
It’s a game framework designed to create 2d games using kha easily. The architecture it’s a kind of Entity-Component-System but (thanks to the haxe macros system) it’s pretty flexible and if you want to use it in a object oriented way, you can.
The framework it’s under development right now, but the API will remain stable without big changes. I’m using it to create my own games (eat my own dog food), maybe could be useful for someone else.
I’ll improve the docs and other things (like missed features) gradually, and Pull Requests or suggestions are very welcome.