Except for AS3, I have absolutly no experience of coding games. I’m a graphic designer who found Adobe Flash 20 yeras ago, and then spent many years learning AS3 and had a platform for childrens games online. After Flash was banned I was devistated and gave up everything.
But now I really miss creating these funny games and I want to give it a try again. I’m pretty comfy with AS3, and AI suggested me to consider Haxe. So I went googling Haxe/Openfl, Starling, Feather and a bunch of game engines etc. But I still don’t get it. I want to make apps which looks good on a high res screen, like Ipad Pro. I don’t want a HTML5/js game, or to be locked in to an expensive game engine, or to spend the rest of my life try figuring out what the skilled game makers taIk about. There is no speed, collisions or multiplay in my games, but a lot of movieclips and soundfiles.
So I have all that stuff and AS-files in Animate, where I easily can control and test all functions. My coding skills are limited but sufficient for the type of games I do. But then what? Convert mc:s to sprites and wrap it all into Air (and get low-res images?) Or should I convert the AS-files to Haxe? I think I’m capable to rewrite it if needed. But is it worth the effort, how do I start, and where do I go from there?
It seams to be a thousend ways of migrating to various game-making universes, and a million stars out there who contributes with their own bits and pieces for all kind of solutions… but not a single over all map to be found.
So what is the smoothest way (for a non-skilled programmer) to go from AS3/Animate to a functional game and beyond to Ios and other app stores? Excuse me for asking these silly basic questions. I’m not even sure that this is the right forum. But I’m really eager to learn, if someone just suggested a smart way to go.
Interester