Hi I’m trying to use raylib-hx (GitHub - foreignsasquatch/raylib-hx: Haxe bindings for raylib, a simple and easy-to-use library to learn videogame programming) it compiles to the hxcpp target:
The code is straightforward, it uses the keys WASD if it hasn’t been filled.
function arrowAxis(speed = 1.0, up = Rl.Keys.W, left = Rl.Keys.A, down = Rl.Keys.S, right = Rl.Keys.D) {
var isLeft = Rl.isKeyDown(left);
var isRight = Rl.isKeyDown(right);
var isUp = Rl.isKeyDown(up);
var isDown = Rl.isKeyDown(down);
}
Yet when I try to compile it, it gives an error in cpp:
./src/core/_InputKeyboard/InputKeyboard_Fields_.cpp(45): error C2660: 'hx::Null<int>::Default': function does not take 0 arguments
C:\HaxeToolkit\haxe\lib\hxcpp\4,3,2\include\null.h(196): note: see declaration of 'hx::Null<int>::Default'
./src/core/_InputKeyboard/InputKeyboard_Fields_.cpp(45): note: while trying to match the argument list '()'
./src/core/_InputKeyboard/InputKeyboard_Fields_.cpp(46): error C2660: 'hx::Null<int>::Default': function does not take 0 arguments
C:\HaxeToolkit\haxe\lib\hxcpp\4,3,2\include\null.h(196): note: see declaration of 'hx::Null<int>::Default'
./src/core/_InputKeyboard/InputKeyboard_Fields_.cpp(46): note: while trying to match the argument list '()'
./src/core/_InputKeyboard/InputKeyboard_Fields_.cpp(47): error C2660: 'hx::Null<int>::Default': function does not take 0 arguments
Peeking into the cpp code it’s not filling in the Rl.isKeyDown(left) with left
and its leaving it at 0 arguments.
Guess my question is, is it normal to have errors in the CPP and not in haxe like this?