The externs have been updated for Godot 3.4 (api documentation) and are available on haxelib.
(EDIT: there was a small issue and I released a patched version 3.4.1 on haxelib)
The release also include improved type safety for signals and actions, better interoperability for arrays, the editor classes and @:tool
metadata. With scripts no longer requiring to be attached to a node to be compiled.
The @:onready
metadata allows you, similarly to gdscript’s onready
, to delay a variable initialization until the node is ready.
@:onready var myNode = getNode("Path/To/Node).as(Spatial);
If you have a bug open an issue on github and for other questions use the github discussions.