I’ve adjusted the try-haxe repo to work with as3hx - you can play with it on http://as3hx.spacemages.com
Right now it’s all dockerized. If there’s enough interested people I can publish the code-base somewhere.
I’ve adjusted the try-haxe repo to work with as3hx - you can play with it on http://as3hx.spacemages.com
Right now it’s all dockerized. If there’s enough interested people I can publish the code-base somewhere.
Amazing. This is so cool.
It could make a good showcase for anyone who is concerned about converting the code.
Yeah, the issue is inside as3hx though ( I’m not the maintainer of the repo ) - you can file an issue here and it will be included in the test suite : https://github.com/HaxeFoundation/as3hx/issues/new
Nice work!
I think it’d be jaw dropping if you then actually compiled the code with openfl/js and ran it (that is, if it’s valid Haxe output). Communicating the issues openly is great, but if you accompany that by a few demos (that simply avoid these issues), it becomes more tangible to outsiders what awaits them on the other side of the rabbit hole ^^
@mastef I think that you need to add the ability to change the conversion settings.
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