# \#project-showcase

**URL:** https://community.haxe.org/tag/project-showcase/24.md

[Latest](https://community.haxe.org/latest.md) · [Categories](https://community.haxe.org/categories.md) · [Tags](https://community.haxe.org/tags.md)

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## [Use any C++ library in haxe (without writing externs) auto extern gen](https://community.haxe.org/t/use-any-c-library-in-haxe-without-writing-externs-auto-extern-gen/3173)

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**Author:** [@TrevorBlythe](https://community.haxe.org/u/TrevorBlythe)\
**Replies:** 2\
**Last updated:** [August 13, 2021, 9:03pm UTC](https://community.haxe.org/t/use-any-c-library-in-haxe-without-writing-externs-auto-extern-gen/3173 "2021-08-13T21:03:33Z")

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I made a python script that you can input a c++ library and it will generate externs for it… it’s not done yet so it doesnt work fully, but ill release the script anyway. Its written in python. What needs to be done… Ma…

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## [Jump-start your full stack JavaScript project using this Haxe boilerplate](https://community.haxe.org/t/jump-start-your-full-stack-javascript-project-using-this-haxe-boilerplate/2768)

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**Author:** [@Kyliathy](https://community.haxe.org/u/Kyliathy)\
**Replies:** 0\
**Last updated:** [November 12, 2020, 1:07pm UTC](https://community.haxe.org/t/jump-start-your-full-stack-javascript-project-using-this-haxe-boilerplate/2768 "2020-11-12T13:07:33Z")

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Hello :slight\_smile: I’ve been tinkering a bit with Haxe this year as part of a full stack JavaScript personal project. I was sort of frustrated by the lack of a proper tutorial for how to set up a modern workflow (imme…

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## [WebLiero - A game made with Haxe](https://community.haxe.org/t/webliero-a-game-made-with-haxe/1967)

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**Author:** [@basro](https://community.haxe.org/u/basro)\
**Replies:** 16\
**Last updated:** [September 3, 2019, 7:20pm UTC](https://community.haxe.org/t/webliero-a-game-made-with-haxe/1967 "2019-09-03T19:20:34Z")

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Hi everyone, I’ve released WebLiero, a clone of the classic DOS game Liero, but with online multiplayer and works in the browser. \[Gameplay video\] WebLiero might be too niche to ever get any serious player base going, …

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## [60 days left until my (subjectively) big reveal](https://community.haxe.org/t/60-days-left-until-my-subjectively-big-reveal/1558)

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**Author:** [@Kyliathy](https://community.haxe.org/u/Kyliathy)\
**Replies:** 4\
**Last updated:** [March 1, 2019, 9:22pm UTC](https://community.haxe.org/t/60-days-left-until-my-subjectively-big-reveal/1558 "2019-03-01T21:22:21Z")

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“Mommy, I can’t sleep”, whines the little boy. “Why, dear?”, asks mother in a warm voice, placing her protective hand over his forehead. “Haxe won’t let me!” It’s the truth. In the past 10 months, more and more since …

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## [ArtsTech engine development log](https://community.haxe.org/t/artstech-engine-development-log/1069)

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**Author:** [@AtomicPair](https://community.haxe.org/u/AtomicPair)\
**Replies:** 5\
**Last updated:** [October 26, 2018, 10:10am UTC](https://community.haxe.org/t/artstech-engine-development-log/1069 "2018-10-26T10:10:17Z")

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Welcome to the development blog for my current Haxe project, the ArtsTech engine! Description The ArtsTech engine is a “2.5D” first-person game engine, written completely in Haxe, which aims to mirror both the style an…

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## [Open Source Game “Spacer”](https://community.haxe.org/t/open-source-game-spacer/533)

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**Author:** [@galibimtiaz](https://community.haxe.org/u/galibimtiaz)\
**Replies:** 2\
**Last updated:** [October 13, 2018, 4:51am UTC](https://community.haxe.org/t/open-source-game-spacer/533 "2018-10-13T04:51:12Z")

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In case someone is interested , I have rewritten the game “Spacer” in Haxe with openfl and starling. Anyone can use it as a kick-starter. And it is open source so anyone can use it or do what ever they want. And it wi…

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## [Preview of our Flash to HTML5 games conversion](https://community.haxe.org/t/preview-of-our-flash-to-html5-games-conversion/1063)

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**Author:** [@rewb0rn](https://community.haxe.org/u/rewb0rn)\
**Replies:** 2\
**Last updated:** [September 17, 2018, 7:46am UTC](https://community.haxe.org/t/preview-of-our-flash-to-html5-games-conversion/1063 "2018-09-17T07:46:46Z")

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Hi all, since our Flash games are now live in HTML5, I have written up a small summary for our process of converting from Flash to HTML5 using Haxe + OpenFL while using Air to deploy to mobile. I have also included some…

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## [My first app](https://community.haxe.org/t/my-first-app/883)

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**Author:** [@OrangePeelFX](https://community.haxe.org/u/OrangePeelFX)\
**Replies:** 0\
**Last updated:** [July 17, 2018, 10:31am UTC](https://community.haxe.org/t/my-first-app/883 "2018-07-17T10:31:22Z")

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I just want to thank the Haxe community for the ease with which I created my first app. In all my worries, I found an explicit documentation on the net and I quickly found the solution. So “Thank you all”.

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## [An interactive northernlights experience created with the help of OpenFL, Haxe and Unreal Engine](https://community.haxe.org/t/an-interactive-northernlights-experience-created-with-the-help-of-openfl-haxe-and-unreal-engine/377)

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**Author:** [@d0oo0p](https://community.haxe.org/u/d0oo0p)\
**Replies:** 11\
**Last updated:** [February 18, 2018, 1:18am UTC](https://community.haxe.org/t/an-interactive-northernlights-experience-created-with-the-help-of-openfl-haxe-and-unreal-engine/377 "2018-02-18T01:18:52Z")

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So this is a bit of a different usecase for Haxe and OpenFL! I was a technical director and lead developer for an interactive experience center about northern lights. Located in the north of Norway, in the town of Alta…

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## [Digital Signage Platform](https://community.haxe.org/t/digital-signage-platform/383)

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**Author:** [@pjshand](https://community.haxe.org/u/pjshand)\
**Replies:** 2\
**Last updated:** [February 3, 2018, 11:13am UTC](https://community.haxe.org/t/digital-signage-platform/383 "2018-02-03T11:13:39Z")

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Digital Signage Platform In 2016 one of our clients moved into their new HQ, with this new location they wanted to create a contemporary and dynamic space for their employees and clients. To realize this we created 3 dis…

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## [Kids Industries end of 2017](https://community.haxe.org/t/kids-industries-end-of-2017/283)

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**Author:** [@matan](https://community.haxe.org/u/matan)\
**Replies:** 5\
**Last updated:** [December 14, 2017, 3:12pm UTC](https://community.haxe.org/t/kids-industries-end-of-2017/283 "2017-12-14T15:12:21Z")

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Hi! TL;DR - Sorry for the huge dump! Got a lot to catchup on! Websites and some with WebApps: pjmasks.com | OpenFL → HTML5 | HTML5 → PhoneGap 15+ locales. Check the transition effects in the “Meet” section. chug…
