# \#library-showcase

**URL:** https://community.haxe.org/tag/library-showcase/23.md

[Latest](https://community.haxe.org/latest.md) · [Categories](https://community.haxe.org/categories.md) · [Tags](https://community.haxe.org/tags.md)

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## [HaxeUI v1.4 Released!](https://community.haxe.org/t/haxeui-v1-4-released/3460)

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**Author:** [@ianharrigan](https://community.haxe.org/u/ianharrigan)\
**Replies:** 0\
**Last updated:** [February 12, 2022, 10:38am UTC](https://community.haxe.org/t/haxeui-v1-4-released/3460 "2022-02-12T10:38:08Z")

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Hello All! Since ive never been “told off” (yet!) about haxeui release cross posting, heres the latest write up of all the new \[interesting\] features in the just released HaxeUI 1.4! Cheers, Ian

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## [Haxe Godot externs - Updated for Godot 3.4](https://community.haxe.org/t/haxe-godot-externs-updated-for-godot-3-4/2990)

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**Author:** [@ibilon](https://community.haxe.org/u/ibilon)\
**Replies:** 2\
**Last updated:** [February 6, 2022, 6:10am UTC](https://community.haxe.org/t/haxe-godot-externs-updated-for-godot-3-4/2990 "2022-02-06T06:10:39Z")

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I’ve just released an update on my Haxe externs for the Godot game engine to support the 3.3.0 version. I’ve also created an editor plugin which makes using Haxe with Godot simpler without the need to create files manua…

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## [HaxeUI v1.3 Released!](https://community.haxe.org/t/haxeui-v1-3-released/3189)

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**Author:** [@ianharrigan](https://community.haxe.org/u/ianharrigan)\
**Replies:** 0\
**Last updated:** [August 15, 2021, 12:25pm UTC](https://community.haxe.org/t/haxeui-v1-3-released/3189 "2021-08-15T12:25:31Z")

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Hello! So ive finally managed to get around to releasing haxeui 1.3… there is a (loooong) write up over here for any one that is interested: HaxeUI v1.3 Released! - HaxeUI Community Hope the cross post is OK …

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## [StoryDev - A parser for interactive story development](https://community.haxe.org/t/storydev-a-parser-for-interactive-story-development/966)

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**Author:** [@tienery](https://community.haxe.org/u/tienery)\
**Replies:** 1\
**Last updated:** [July 17, 2021, 4:02pm UTC](https://community.haxe.org/t/storydev-a-parser-for-interactive-story-development/966 "2021-07-17T16:02:02Z")

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I’ve posted this once or twice before, but this was on the OpenFL forums. I have been working on a story development tool for Haxe for a long time now, which would allow you to write interactive non-linear stories within…

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## [Use Haxe to GLSL](https://community.haxe.org/t/use-haxe-to-glsl/3047)

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**Author:** [@rainy](https://community.haxe.org/u/rainy)\
**Replies:** 4\
**Last updated:** [May 29, 2021, 12:40am UTC](https://community.haxe.org/t/use-haxe-to-glsl/3047 "2021-05-29T00:40:55Z")

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I created a GLSL library that allows OpenFL to be written directly in Haxe. Github: https://github.com/rainyt/openfl-glsl Allow Haxe to write GLSL code directly in OpenFL and use it directly in OpenFL. Test.hx @:debu…

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## [Sneaky feature showcase: overloads in haxe 4.2!](https://community.haxe.org/t/sneaky-feature-showcase-overloads-in-haxe-4-2/2971)

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**Author:** [@haxiomic](https://community.haxe.org/u/haxiomic)\
**Replies:** 6\
**Last updated:** [April 26, 2021, 1:09pm UTC](https://community.haxe.org/t/sneaky-feature-showcase-overloads-in-haxe-4-2/2971 "2021-04-26T13:09:49Z")

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Haxe 4.2 added initial support for function overloads, I just want to share my excitement for them to anyone who may have missed that feature addition! Huge thanks to the people working on this stuff (ncannasse, simn, R…

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## [Jump-start your full stack JavaScript project using this Haxe boilerplate](https://community.haxe.org/t/jump-start-your-full-stack-javascript-project-using-this-haxe-boilerplate/2768)

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**Author:** [@Kyliathy](https://community.haxe.org/u/Kyliathy)\
**Replies:** 0\
**Last updated:** [November 12, 2020, 1:07pm UTC](https://community.haxe.org/t/jump-start-your-full-stack-javascript-project-using-this-haxe-boilerplate/2768 "2020-11-12T13:07:33Z")

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Hello :slight\_smile: I’ve been tinkering a bit with Haxe this year as part of a full stack JavaScript personal project. I was sort of frustrated by the lack of a proper tutorial for how to set up a modern workflow (imme…

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## [First lib submitted to haxelib! (Iso639-1)](https://community.haxe.org/t/first-lib-submitted-to-haxelib-iso639-1/2541)

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**Author:** [@emugel](https://community.haxe.org/u/emugel)\
**Replies:** 0\
**Last updated:** [June 30, 2020, 12:40pm UTC](https://community.haxe.org/t/first-lib-submitted-to-haxelib-iso639-1/2541 "2020-06-30T12:40:30Z")

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ISO 639-1 defines Two-letter Codes standard for the Representation of Names of Languages. It has been (re-)confirmed in 2019, so, like Intel vulns, it is here to stay. It defines the following codes for Haxe: ab aa af …

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## [Colyseus Multiplayer Client for Haxe](https://community.haxe.org/t/colyseus-multiplayer-client-for-haxe/976)

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**Author:** [@endel](https://community.haxe.org/u/endel)\
**Replies:** 5\
**Last updated:** [August 23, 2019, 6:11pm UTC](https://community.haxe.org/t/colyseus-multiplayer-client-for-haxe/976 "2019-08-23T18:11:36Z")

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Hi there! I’d like to announce that Colyseus finally has a client for Haxe, which I was planning to have since a long time ago. If you’re interested in developing multiplayer games, you may find this server and client …

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## [Haxe + Defold = ❤️](https://community.haxe.org/t/haxe-defold/1546)

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**Author:** [@nadako](https://community.haxe.org/u/nadako)\
**Replies:** 1\
**Last updated:** [March 4, 2019, 10:31am UTC](https://community.haxe.org/t/haxe-defold/1546 "2019-03-04T10:31:00Z")

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I’ve recently updated my hxdefold library that allows writing scripts for the Defold game engine in Haxe, using Haxe’s Lua target. It’s mostly an extern definition library with 1:1 mapping to the Defold API with a bit of…

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## [Get going with Aggx - Haxe port of Antigrain Geometry Library](https://community.haxe.org/t/get-going-with-aggx-haxe-port-of-antigrain-geometry-library/1437)

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**Author:** [@cambiata](https://community.haxe.org/u/cambiata)\
**Replies:** 2\
**Last updated:** [January 16, 2019, 4:41pm UTC](https://community.haxe.org/t/get-going-with-aggx-haxe-port-of-antigrain-geometry-library/1437 "2019-01-16T16:41:07Z")

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The guys at GameDuell (Sven Dens, Dejan Dragic and others) did a great job some years ago porting the Antigrain Geometry Library (http://www.antigrain.com/) to Haxe (GitHub - gameduell/aggx: Haxe port of Antigrain Geomet…

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## [Gecko2D an ECS Framework for 2D games built on top of kha.tech](https://community.haxe.org/t/gecko2d-an-ecs-framework-for-2d-games-built-on-top-of-kha-tech/659)

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**Author:** [@Nazariglez](https://community.haxe.org/u/Nazariglez)\
**Replies:** 0\
**Last updated:** [April 25, 2018, 9:57am UTC](https://community.haxe.org/t/gecko2d-an-ecs-framework-for-2d-games-built-on-top-of-kha-tech/659 "2018-04-25T09:57:42Z")

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Hi people, i just want to introduce you Gecko2D, my first “big” project using haxe. It’s a game framework designed to create 2d games using kha easily. The architecture it’s a kind of Entity-Component-System but (thanks…

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## [UDP multicast library](https://community.haxe.org/t/udp-multicast-library/1020)

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**Author:** [@jcward](https://community.haxe.org/u/jcward)\
**Replies:** 0\
**Last updated:** [September 1, 2018, 3:26pm UTC](https://community.haxe.org/t/udp-multicast-library/1020 "2018-09-01T15:26:09Z")

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FYI, I’ve published a first draft of my UDP multicast library for hxcpp: UDP multiacst essentially enables apps / games that discover each other on a local area network (LAN) without needing any host / ip information…

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## [Golgi and ADADT](https://community.haxe.org/t/golgi-and-adadt/708)

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**Author:** [@jdonaldson](https://community.haxe.org/u/jdonaldson)\
**Replies:** 0\
**Last updated:** [May 15, 2018, 8:25pm UTC](https://community.haxe.org/t/golgi-and-adadt/708 "2018-05-15T20:25:34Z")

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I recently gave a short talk on the Golgi generic routing library. I got a lot of good feedback from the folks at the Haxe Summit, and I wanted to open a small thread for any further discussion. There’s some planned ch…

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## [Try as3hx online](https://community.haxe.org/t/try-as3hx-online/289)

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**Author:** [@mastef](https://community.haxe.org/u/mastef)\
**Replies:** 5\
**Last updated:** [December 21, 2017, 12:01pm UTC](https://community.haxe.org/t/try-as3hx-online/289 "2017-12-21T12:01:55Z")

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I’ve adjusted the try-haxe repo to work with as3hx - you can play with it on http://as3hx.spacemages.com Right now it’s all dockerized. If there’s enough interested people I can publish the code-base somewhere.
