Hi! I wonder why this code doesn’t show anything. Should’t the acessor method “set_maxActiveEnemies” set the value of maxActiveEnemies to 3?
Thanks!
It’s because your setter method doesn’t actually assign the value. It should be:
function set_maxActiveEnemies(maxActiveEnemies)
{
this.maxActiveEnemies = maxActiveEnemies;
return maxActiveEnemies;
// or, in one line:
// return this.maxActiveEnemies = maxActiveEnemies;
}
Thank! So simple.