# What are the newer haxelib physics engines besides “box2d and nape”?

**URL:** https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833
**Category:** Haxe
**Created:** [June 23, 2026, 4:18am UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833 "2026-06-23T04:18:05Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![785597448](https://community.haxe.org/user_avatar/community.haxe.org/785597448/32/2523_2.png) [@785597448](https://community.haxe.org/u/785597448)
#### Post date: [June 23, 2026, 4:18am UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833/1 "2026-06-23T04:18:05Z")

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What are the newer haxelib physics engines besides “box2d and nape”?

The haxelib that hasn’t been updated for a long time feels unreliable!

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### Author: ![785597448](https://community.haxe.org/user_avatar/community.haxe.org/785597448/32/2523_2.png) [@785597448](https://community.haxe.org/u/785597448)
#### Post date: [June 23, 2026, 11:46pm UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833/3 "2026-06-23T23:46:52Z")

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We hope to prioritize fixing errors and warnings, and new features can also be added if possible. Thank you

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### Author: ![back2dos](https://community.haxe.org/user_avatar/community.haxe.org/back2dos/32/30_2.png) [@back2dos](https://community.haxe.org/u/back2dos)
#### Post date: [June 24, 2026, 6:21am UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833/4 "2026-06-24T06:21:30Z")

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> [@785597448](#):
>
> The haxelib that hasn’t been updated for a long time feels unreliable!

Physics engines simulate Newtonian physics, which haven’t been updated in 300 years.

Long release cycles can simply be a sign of maturity. Not saying it is necessarily the case here (not too familiar with the libraries myself), but it seems plausible: the physical models, the mathematical tools and the data structures + algorithms used to performerd the simulation - none are novel.

What’s more: today, most game engines already have their own physics engines (there are advantages to this integration), so it’s typically easier to just use what’s there.

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### Author: ![player\_03](https://community.haxe.org/user_avatar/community.haxe.org/player_03/32/821_2.png) [@player\_03](https://community.haxe.org/u/player_03)
#### Post date: [June 26, 2026, 4:58am UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833/5 "2026-06-26T04:58:08Z")

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I follow Erin Catto on social media, and he regularly posts (once every month or two) about all the improvements he’s making to Box2D, usually with a gif of a pile of boxes to demonstrate. Problem is, he’s doing this in C++, and no one’s keeping the Haxe port up to date.

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### Author: ![785597448](https://community.haxe.org/user_avatar/community.haxe.org/785597448/32/2523_2.png) [@785597448](https://community.haxe.org/u/785597448)
#### Post date: [June 26, 2026, 6:49am UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833/6 "2026-06-26T06:49:49Z")

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Just yesterday, ‘box2d has been updated to 1.2.4’, fixing the previous warning

As for ‘nape’, if you are interested, you can read the following post

> **[The first attempt to use the Nape Physics Engine was successful](https://community.openfl.org/t/the-first-attempt-to-use-the-nape-physics-engine-was-successful/14526)**
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> I just tried the ‘Nape Physics Engine’ and it compiled successfully without encountering any errors or warnings “project.xml“: “Main.hx“: package; import nape.space.Space; import nape.geom.Vec2; import nape.phys....

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### Author: ![785597448](https://community.haxe.org/user_avatar/community.haxe.org/785597448/32/2523_2.png) [@785597448](https://community.haxe.org/u/785597448)
#### Post date: [July 9, 2026, 1:44pm UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833/7 "2026-07-09T13:44:49Z")

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Do people prefer to use “box2d” or “nape”?

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### Author: ![AlexFunplox](https://avatars.discourse-cdn.com/v2/letter/a/7ab992/32.png) [@AlexFunplox](https://community.haxe.org/u/AlexFunplox)
#### Post date: [July 11, 2026, 10:57pm UTC](https://community.haxe.org/t/what-are-the-newer-haxelib-physics-engines-besides-box2d-and-nape/4833/8 "2026-07-11T22:57:21Z")

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We’ve built a winning creative for Rovio using Nape. Link for preview: [Funplox — Playable Ads, Game Development & Interactive Entertainment](https://funplox.com/showcase/ad-preview?title=Angry+Birds%3A+Dreamblast&titleJa=Angry+Birds%3A+Dreamblast&url=https%3A%2F%2Ffunplox.com%2Fmini-games%2Frovio%2Fdreamblast%2Fpin.html)
