# Resources in targets

**URL:** https://community.haxe.org/t/resources-in-targets/3262
**Category:** Haxe
**Tags:** haxe-cs
**Created:** [September 22, 2021, 4:22pm UTC](https://community.haxe.org/t/resources-in-targets/3262 "2021-09-22T16:22:46Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Lelelo1](https://avatars.discourse-cdn.com/v2/letter/l/9f8e36/32.png) [@Lelelo1](https://community.haxe.org/u/Lelelo1)
#### Post date: [September 22, 2021, 4:22pm UTC](https://community.haxe.org/t/resources-in-targets/3262/1 "2021-09-22T16:22:46Z")

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Reading in the [docs](https://haxe.org/manual/cr-resources.html) about resources I wonder what actually happens in the target with resource files?  
My current goal is to (C#) compile and put the result in a library (.Net Standard). I have [experienced](https://stackoverflow.com/questions/59154143/resources-in-net-standard-library-project) that resources in .net needs to be adding to each platform, like Xamarin.iOS and Xamarin.Android respectively.  
Does resources in Haxe mean I don’t have to do any configuring (adding the resources) in the platform specific projects?  
Can I set sqlite _.db_ file as resource for instance, and have one database implementation handling across targets - and will it work for any Xamarin out of the box?

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### Author: ![Lelelo1](https://avatars.discourse-cdn.com/v2/letter/l/9f8e36/32.png) [@Lelelo1](https://community.haxe.org/u/Lelelo1)
#### Post date: [September 25, 2021, 10:41am UTC](https://community.haxe.org/t/resources-in-targets/3262/2 "2021-09-25T10:41:15Z")

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It worked perfectly to provide a csv file inside an assembly, add it to a Xamarin Forms Android project and print out the some values on the simulator.  
The assembly roughly gets the size of the resource (I used a 1MB csv file).  
Awesome!

Should I be worried about what happens on release builds and on running on real devices though…?
