# Printersim

**URL:** <https://community.haxe.org/t/printersim/3673>\
**Category:** Showcase\
**Tags:** haxe-cpp, game\
**Created:** [September 7, 2022, 6:51am UTC](https://community.haxe.org/t/printersim/3673 "2022-09-07T06:51:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![thispolo](https://community.haxe.org/user_avatar/community.haxe.org/thispolo/32/1909_2.png) [@thispolo](https://community.haxe.org/u/thispolo)\
**Post date:** [September 7, 2022, 6:51am UTC](https://community.haxe.org/t/printersim/3673/1 "2022-09-07T06:51:17Z")

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Hi All,

Last year, I released a game called **[Printersim](https://store.steampowered.com/app/1665200/Printersim/)**, programmed entirely within the Haxe language (with support from the Lime framework). It’s a game that **defies** convention. I’m pretty sure nothing else like it exists, which is probably a good thing because no one asked for a game about a printer.

![content_image0](https://community.haxe.org/uploads/default/original/2X/e/e4ac43c2c45396a63873cf7416d8b1d82c35af9e.png)

**The premise:**  
You have to print a report for work. You have 14 days and not a lot of money, and so you’re forced to sell your worldy possessions. This is not a game for those that want an easy, frustration-free experience. It’s for those that want a game whose layers peel back to reveal something unexpected.

**What people have said about it so far:**

- “This is less point and click adventure and more a rogue-like resource management game”
- “It’s like if Stephen King became a game developer”
- “There are so many layers that it really does keep you coming back”
- “10/10 would sell my house again”
- “I loved and hated every minute of this so far.”

There’s a free demo that you can check it out here: [Printersim on Steam](https://store.steampowered.com/app/1665200/Printersim/) 🙂

We’re planning on doing a final update in November after which it’ll just be bug fixes.
