# Is there any way to use lua(or other script) in haxe, in order to hotfix?

**URL:** https://community.haxe.org/t/is-there-any-way-to-use-lua-or-other-script-in-haxe-in-order-to-hotfix/2738
**Category:** Haxe
**Created:** [October 26, 2020, 8:37am UTC](https://community.haxe.org/t/is-there-any-way-to-use-lua-or-other-script-in-haxe-in-order-to-hotfix/2738 "2020-10-26T08:37:39Z")
**Posts on this page:** 1
**Showing post:** 8

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### Author: ![ianharrigan](https://community.haxe.org/user_avatar/community.haxe.org/ianharrigan/32/52_2.png) [@ianharrigan](https://community.haxe.org/u/ianharrigan)
#### Post date: [October 27, 2020, 8:46am UTC](https://community.haxe.org/t/is-there-any-way-to-use-lua-or-other-script-in-haxe-in-order-to-hotfix/2738/8 "2020-10-27T08:46:23Z")

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hscript doesnt support classes by default, i have written a extension to hscript that _does_ support “classes”: [Hscript with classes, aka "hscript-ex"](https://community.haxe.org/t/hscript-with-classes-aka-hscript-ex/2597)

I wonder if that what makes using Lua useful, does it have classes, or objects or whatever they are in Lua out the box? (I know nothing about Lua myself, so dont know if Lua even has classes)

Cheers,  
Ian

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