# How to detect whether the “box2d” rigid body is in the rising stage, falling stage, or landing stage?

**URL:** https://community.haxe.org/t/how-to-detect-whether-the-box2d-rigid-body-is-in-the-rising-stage-falling-stage-or-landing-stage/4812
**Category:** Haxe
**Created:** [May 19, 2026, 1:53am UTC](https://community.haxe.org/t/how-to-detect-whether-the-box2d-rigid-body-is-in-the-rising-stage-falling-stage-or-landing-stage/4812 "2026-05-19T01:53:02Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![785597448](https://community.haxe.org/user_avatar/community.haxe.org/785597448/32/2523_2.png) [@785597448](https://community.haxe.org/u/785597448)
#### Post date: [May 19, 2026, 1:53am UTC](https://community.haxe.org/t/how-to-detect-whether-the-box2d-rigid-body-is-in-the-rising-stage-falling-stage-or-landing-stage/4812/1 "2026-05-19T01:53:03Z")

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How to detect whether the “box2d” rigid body is in the rising stage, falling stage, or landing stage?

I use ‘ApplyImpulse’ to achieve the jumping of game characters. Now I need to know whether the rigid body is in the rising stage, falling stage, or landing (jumping completed) stage?

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### Author: ![785597448](https://community.haxe.org/user_avatar/community.haxe.org/785597448/32/2523_2.png) [@785597448](https://community.haxe.org/u/785597448)
#### Post date: [May 19, 2026, 1:56am UTC](https://community.haxe.org/t/how-to-detect-whether-the-box2d-rigid-body-is-in-the-rising-stage-falling-stage-or-landing-stage/4812/2 "2026-05-19T01:56:56Z")

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How can I accurately detect it? Thank you
