The tool was used to convert a large flash game that made a successful conversion to Haxe (is in production). The main difference between it and as3Haxe is that it does NOT try and understand or convert game logic – as as3Haxe does – and thus doesn’t create subtle bugs that can be missed until run-time. This tool simply does the boring boiler-plate work and leaves the logic issues for humans to re-write. I don’t represent this as better than as3Haxe, just a different tool with different goals.
I should note here that I did not write this tool originally. I offered to take the lead on publishing it and the rights to the sources were graciously provided for me to do so. My contribution was to make it minimally suitable for publication (docs, build script, and some polishing) and to make it available for the community. The original author has neither the time nor the inclination to support the tool, but was happy to allow others to use it.